Kyrinos Systems Inc.®
  K-Aus Weapon Systems Inc.®
    *Official Company Memo*


Sender: T "Kyllian" Rypkema - President/CEO K-Aus Weapon Systems Inc.®, President/CEO of Kyrinos Systems Inc.®
 Email: KyrinosSystems@GMail.com/KAusWeaponSystems@gmail.com
  Subject: Tournament Crosshair Development (v.8.0)
   To: All
    Date: 03/25/05

Thanks to the widely open policy of The Tournament Commitee,
K-Aus Weapon Systems Inc. has developed sets of Crosshairs intended
for use within The Tournament arenas

Many of the crosshairs are extremely well suited for use in the arena. While some are purely for artistic value.
Even though all crosshairs can be easily adapted to all weapons of The Tournament, some are particularly suited for certain weapons.
The attached fileinfo will direct the user in how to incorperate the crosshair into their weapon inventory
Note: Even though the crosshairs are compatible with all weapons, not all weapons can be easily set to use the crosshairs.
It is up to the weapon designer to insure compatibility.

To use the crosshairs, please direct your attention to Section 1a-c, as it contains the Installation instructions

T Rypkema has attached the following document:



1. Instructions/Requirements
- a. UT2004 Patch Download Links(3339)
- b. Installation
- c. Usage/Operation
2. Advanced Controls
- a. Vehicular Advandced Controls
3. Notes
- a. ChangeLog
- b. ChangeLog Notes
4. Legal
5. Thanks
6. Links
-------------


> Required files:
- The files contained within the Zip file
- Epic's 3204 UT2004Patch(Minimum requirement. Current Patch is 3339)


(Copy the address to the address bar of your internet browser. approx 12MB):
- Beyond Unreal FileWorks: UT2004 3339 Patch(Windows)
- Beyond Unreal FileWorks: UT2004 3355 Patch(Windows)
- BeyondUnreal Links contains 6 mirrors for the 3339/55 Patch


The following files go into your UT2004\System directory
-- KAusXhair.U
-- KAusXhair.Int
-- KAusXhair.Ucl

The following files go into your UT2004\Textures directory
-- Kws_Xc.Utx



> Step1: Start up UT2004
> Step2: Navigate to "Settings"
> Step3: Click the "Weapons" tab
> Step4: Click/Check the "Use Custom Weapon Crosshairs" checkbox
> Step5: Select the weapon you wish to use a custom crosshair on
> Step6: Click on the "Crosshair" drop-down list and scroll thru the list until you see one you wish to use and then click on it
> Step7: Using the preview window for reference, adjust the Color/Opacity/Scale settings to your desire
-- (Scale must be set to 2 for the crosshair to be normal size)
> Step8: Go frag someone back to the stone age

Note: You can also select a custom crosshair to be used as your default crosshair.
This is done by unchecking the "Use Custom Weapon Crosshairs" checkbox and repeating Steps 6 & 7
(check the box again to continue using custom crosshairs for individual weapons)
========
It is recommended that the following crosshairs be scaled down to be effective
(they seem to work better with a larger crosshair scaled down as opposed to a small crosshair scaled up)

bX
Dot Large
Dot Reverse
Halo
Nuq
Thorn
Zyros



(Note: Set commands may or may not work while playing online)
- There is more detailed information located in the Advanced Controls attachment
Keybinds and Ingame Commands:
These can be used to change nearly every aspect of the custom crosshairs while fragging away
***Warning: These are recommended for advanced users who have a fair working knowledge of Ini settings. Do not use if you do not feel comfortable doing such***

//To change the Color and Opacity(how "solid" the crosshair is)
- set xweapons.WeaponName customCrossHairColor (B=255,G=255,R=255,A=255)
B = Blue Color Range (0=no Blue, 255=max Blue)
R = Red Color Range (0=no Red, 255=max Red)
G = Green Color Range (0=no Green, 255=max Green)
A = Level of Opacity (0=Barely or Invisible, 255=Most "Solid" Nothing will show thru the crosshair at A=255)

//To change the scale(how large/small the crosshair is)
- set xweapons.WeaponName customCrossHairScale Number
Number = Anything above 0.00. 1.00 is recommended for most of the crosshairs(Or 2.0 for UT2004)

//To change the crosshair used
- set xweapons.WeaponName customCrossHairTextureName KWS_XC.GroupName.TextureName
GroupName = The group that the xhair is in. Ex: Kws_xc.0207.Ion 0207 is the GroupName
TextureName = The texture that ut2004 is to use. Ex: Kws_xc.Ringe Ringe is the TextureName

¯¯¯¯¯
+ If you wish to have a seperate xhair for the Shock and SuperShock, add this line to your User.INI:

[XWeapons.SuperShockRifle]
ExchangeFireModes=0
Priority=1
CustomCrosshair=
CustomCrosshairTextureName=
CustomCrossHairColor=
CustomCrosshairScale=




The Group with the Prefix [KVR] were designed with usage for vehicles in mind
Unfortunately, UT2004 does not support adjusting vehicle reticles while ingame(except thru console commands)
You have to edit the User.Ini manually.
There is more detailed information located in the Advanced Controls attachment

- Example of a Vehicle entry in the User.Ini
[Onslaught.ONSAttackCraft]
bDesiredBehindView=False
TPCamDistance=650.000000
CrossHairColor=(B=255,G=255,R=255,A=128)
CrosshairX=32.000000
CrosshairY=32.000000
CrosshairTexture=Texture'ONSInterface-TX.tankBarrelAligned'

CrosshairColor determines the color of the alignement reticle(aka crosshair)
CrosshairX/Y determine how stretched the texture is*
CrosshairTexture is the texture used.

* CrosshairX/Y act like CrosshairScale, except that it has no limit and it operates much differently.
- The numbers used will be One-Half of what will be displayed.
Ex: CrosshairX=64 will display the image at 128 Pixels




More crosshairs are in the planning stages, but will not be available for beta release until I finish them
Any custom weapons not subclassed to current UT2004 weapons will not have a entry to add a
custom crosshair unless the author has coded it to add an entry into the User.Ini
Most good mods do this, but not always


- Added:
9J
Amer
C-20
C-21
Cohrit
Criz
Cygan
Dia 4
Divine
Eis
Full Metal
Helm
HPX
Ibo
Iha
Ion
Jheminai
Korga
Kret
Lank
Nor
Ores
Phyr
Qio
R-9147
Roz
Soong
Syst
Talnis
Taur
Tavar
TXM
Yrix
Zering
Zering Reverse
xB

[Hol] Group
- Halloween
- New Years
- 4th of July
- St Patricks Day

[KVR] Set
[U2] Set
[uKA] Set
[xKA] Set
[kCUT]

- Updated/Modified:
A whole freakin lot

- Tweaked:
K-Aus Readme(Heavily tweaked)


- Angel and Rache xhairs supplied by Rachel "AngelMapper" Cordone (AngelMapper.com is teh pwn)
- Pub xhair supplied by PooBeard
- Divine xhair supplied by DivineError (Erik's DevArt Page)
- Sneeky xhair supplied by SneekyPeet

[TR] Group has a suffix at the end indicating the original color. [G] = Green, [R] = Red, [B] = Blue, [128] = Grey(R=128, B=128, G=128)
These are not required, simply a suggestion




You are not allowed to use the texture file as a base to construct addtional crosshairs
For making your own, use this for your code base: Crosshair(##)=(FriendlyName="NameHere",CrosshairTexture=PackageName.TextureName)

You are NOT allowed to commercially exploit this code or texture for profit in any way, including but not limited to, putting it on a CD ROM or any other medium that is sold in or out of retail channels, for any amount of money.
You MUST obtain written permission from me to exploit this code and/or texture commercially.

You are allowed to re-distribute this pack thru free media as long as all files are included, intact and unedited

Copyrights are held by T Rypkema and Epic/DE/Atari/etc

I can be contacted on the AtariCommunity UT2004 Forums under the name Kel
I can be contacted on the Skill-Club.com Forums under the name Kyllian
I can be contacted on the BeyondUnreal Forms under the name Keltare

In short, don't take my stuff, claim it for your own, or distribute it in a way that makes you money without contacting me first




To Epic Games/Atari/Digital Extremes for creating UT2004 and UEd(except that it takes about 5-10 minutes to load UEd)
Hellcat for getting the crosshair thread at the Atari Forums started,
and for helping me figure out all the little bugs and other issues during production
(Visit http://forum.skill-club.com/ to thank him)
To anyone and everyone who uses these xhairs to frag people silly

Also can't forget:

- RC321 (Unofficial Tester)
- Shuri (Suggestions/Ideas)
- Ron Prestenback (Tournament Liason: Modified the Tournament to properly accept the Crosshairs)
- MadNad (Unofficial Tester/Coder/BugChaser/HTML Master Thanks for putting up with me too)
- Poobeard (Supplying a new xhair)
- SneekyPeet (Supplying a new xhair)
- AngelMapper (Supplying 2 xhairs and being cool to bullshit with)
- [NBS]Flak for support and a few ideas ^_^
- DivineError (New Xhair, figuring out a name for another when I was stumped and for putting up with all my insanities)
- Phyrstorm (xhairs, insanity and the occasional target practice)




K-Aus Links
- Advanced Controls attachment
- Aiming Control System attachment

Links
- AngelMapper.com
- Erik's DevArt Page
- Beyond Unreal
- Skill-Club Forums
- ChaosUT2 Forums


Good luck and Happy Fragging!
President/CEO
- T "Kyllian" Rypkema